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Mario U features moments of graphical brilliance – particularly in later worlds and a the sublime level featuring Van Gogh’s ‘Starry Night’ – but they only serve to reinforce that difference. The improvements from New Mario on Wii surface immediately, but that’s not nearly enough in an era where Rayman Legends also exists.
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Mario U feels like it’s just achieving the minimum in any of those areas. Wii U is a powerful system, and should be more than able to create a stunning platformer with layers upon layers of depth, great lighting and particle effects, and another world-class soundtrack. Its visual and audio designs aren’t nearly as bold as its contemporaries, merely reaching the bare minimum of expectations for a HD Mario title. U does have two critical technical flaws. The diversity would be more than welcome. In some respects it overshadows the Story Mode, and it’d be interesting to see if Nintendo can find a way to work more unconventional ideas like these into its main adventure.
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That even some of the simplest tasks will cause you to throw down your controller in frustration – and then immediately pick it back up to try again – is precisely what the Mario series has needed. It forces you to traverse an entire level without killing an enemy – or perhaps not touching the ground. It places you on narrow platforms with enemies hurling projectiles at you, simply seeing how long you can survive. And it will kick your ass.Ĭhallenge Mode shatters the traditional Mario experience, and will truly test a player’s resolve and ability. They created an independent challenge mode. What’s more impressive about Mario U is that while its Story Mode does serve up some of that challenge, Nintendo opted to do even more.
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None of them felt like they were anything but a routine trip back into 2D Mario, tamed to appeal to all audiences without regard for players that wanted a test of their skills. None of them have been particularly challenging. Finding this balance haunted New Mario games in the past. If that wasn’t enough, collecting all of the game’s Star Coins will certainly push your skills – and there is definitely a reward to doing so. You’ll never run out of lives, but if you’re anything like me, you’ll still lose enough of them to feel like you’re being challenged. The level of difficulty feels just right, allowing you to keep moving at a reasonable pace while killing you plenty of times along the way. New enemies, power-ups and threats continuously introduce themselves along classic ideas in a perfect balance that will call back to old NES and SNES adventures while still feeling fresh. Yet the game continues to escalate in complexity, with layouts that beg for exploration, numerous hidden secrets and an overworld that subtly updates as you progress through the game. The game starts off slow some of the earliest stages are so simplistic you’d be forgiven for assuming nothing greater lies ahead. The imaginative approach to the overworld is just the beginning of the great design housed in New Mario U. Why Nintendo ever moved away from this approach seems even more baffling now that it’s returned. The vast, seamless overworld not only houses the requisite levels, fortresses and castles, but also features items that can be picked up off the ground, roaming enemies that must be defeated, secrets, alternate paths and even some boss fights that occur within their own context, outside of any platforming sequence. U is the first 2D Mario game not only to return to that approach, but to take it subtly to the next level.
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The term “world” never felt more appropriate.
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Were it not for the game’s weak graphics and audio, plus the return of the irritating chaotic, bouncy multiplayer mode, this game might rival some of Nintendo’s better 2D accomplishments.įor many of us, Super Mario World shifted the Mushroom Kingdom from numbered, sequential stages to something more organic. This game has clearly been designed by a team that regards Super Mario World with as much affection as those of us who grew up with it. More importantly, the game contains a significant amount of challenge, both within its story mode and outside of it. Though it doesn’t necessarily redefine Nintendo’s iconic hero, it still manages to capture the sense of carefree adventure that many of us felt as kids. In other words, the brilliance of the NES and SNES formulas has eluded Nintendo’s modern teams. 3 and Super Mario World, the New Mario series watered down successful formulas to the point where it was good, but not nearly as great as its legacy. Rather than developing proper evolutions of Super Mario Bros. While Nintendo has returned to the concept of a 2D Mario time and time again in recent years, none of these retro revivals have recaptured the quality of their predecessors.